- ______is a flexible strip that is used to produce smooth curve using a set of point
- Sp line
- Scan-line method
- Depth-sorting method
- None of these
- The types of sp line curve are
- Open sp line
- Closed sp line
- Both a & b
- None of these
- Cubic sp line are
- Simple to compute
- Provides continuity of curves
- Both a & b
- None of these
- The parametric form of 3D sp line are
- X=f(t),y=g(t),z=h(t)
- X=a0,y=b0,z=c0
- F(t)=0,g(t)=0,h(t)=0
- None of these
- The value of t lies between
- 1 and 2
- 1 and 10
- 0 and 1
- 0and 3
- The surfaces that is blocked or hidden from view in a 3D scene are known as
- Hidden surface
- Frame buffer
- Quad tree
- None of these
7. The
problem of hidden surface are
- Removal of hidden surface
- Identification of hidden surface
- Both a & b
- None of these
- Why we need removal of hidden surface
- for displaying realistic view
- for determining the closest visible surface
- Both a & b
- None of these
- How many types of hidden surface algorithm are
- 1
- 2
- 3
- 4
- The algorithm of hidden surface are
- Object-space method
- image-space method
- Both a & b
- None of these
- The method which is based on the principle of comparing objects and parts of objects to each other to find which are visible and which are hidden are called
- Object-space method
- image-space method
- Both a & b
- None of these
- The method which is based on the principle of checking the visibility point at each pixel position on the projection plane are called
- Object-space method
- image-space method
- Both a & b
- None of these
- The types of hidden surface removal algorithm are
- Depth comparison, Z-buffer, back-face removal
- Scan line algorithm, priority algorithm
- BSP method, area subdivision method
- All of these
- Which surface algorithm is based on perspective depth
- Depth comparison
- Z-buffer or depth-buffer algorithm
- subdivision method
- back-face removal
- In which year Z- buffer algorithm are described
- 1995
- 1974
- 1945
- 1981
- Z -buffer algorithm are
- Simplest algorithm
- Complex algorithm
- Largest algorithm
- None of these
- Which is a tree type of data structure in which every internal node has at most four children
- Point quad tree
- Edge quad tree
- Quad tree
- None of these
- The scan line coherence algorithm was developed by
- Wylie
- Evans
- Cat mull
- Both a & b
- The array are used with scan line coherence algorithm are
- For intensity value
- For depth value
- Both a & b
- None of these
- Scan lines are used to scan from
- Top to bottom
- Bottom to top
- Both a & b
- None of these
- The painter algorithm were developed on
- 1972 by Newell
- 1972 by Evans
- 1974 by Cat mull
- None of these
- The painter algorithm are also called
- Depth sort algorithm
- Priority algorithm
- Both a & b
- None of these
- The painter algorithm are based on the property of
- Polygon
- Frame buffer
- Depth buffer
- None of these
- The dynamic effect of an image is called
- Video
- Animation
- Super sampling
- None of these
- The animation can be defined as a collection of images played in
- Not sequence
- Defined sequence
- Both a & b
- None of these
- When sound is included in the animation, it become
- Audio
- Video
- Both a & b
- None of these
- Many online animation tools are used to create animation in the form of
- JPEG image
- PDF image
- GIF image
- None of these
- An ex of online animation tools are
- Macromedia flash
- GIF works
- Both a & b
- None of these
- To produce the motion in the image by placing the elements of the image on different location ,which software are used
- Macromedia flash
- GIF works
- Both a & b
- None of these
- The name of a visible surface detection algorithm are
- Back face detection
- Back face removal
- Ray tracing
- None of these
- Which type of quad tree can be defined as an adaptation of a binary tree represented two dimensional point data
- Point quad tree
- Edge quad tree
- Curves quad tree
- Areas quad tree
- Which type of quad tree is specifically used to store lines rather than points
- Point quad tree
- Edge quad tree
- Curves quad tree
- Areas quad tree
- Which quad tree defines a partition of space in two dimension by dividing the region into four equal quadrants, sub quadrants and so on
- Curves quad tree
- Areas quad tree
- Region quad tree
- None
- The animation graphics can be created by
- Hand
- Computer assistance
- Both a & b
- None of these
- The animation can be divided into
- One part
- Two parts
- Three parts
- Four parts
- The types of animation are
- Traditional animation
- Computer animation
- Both a & b
- None of these
- The types of computer animation are
- 2D computer animation
- 3D computer animation
- Both a & b
- None of these
- The depth sorting method reforms surfaces sorting in________ order of depth
- Increasing
- Decreasing
- Both a & b
- None of these
- The problem of discontinuity of lines is known as
- Jaggies
- Stair-casing
- Both a & b
- None of these
- A quad-tree is a data structure which is used for graphical representation of
- 2D digital picture or object
- 3D picture or object
- Both a & b
- None of these
- A octree is a data structure which is used for alternative representation of
- 2D digital picture or object
- 3D picture or object
- Both a & b
- None of these
- How many data elements for each region in quad-tree data structure
- 2
- 4
- 6
- 8
- How many data elements for each region in octree data structure
- 2
- 4
- 6
- 8
- The main property of________ is that their shape is irregular
- Fractals
- Quad-tree
- Rendering
- None of these
- The word fractals is coined by
- Mandelbrot in 1975
- Gosling in 1962
- Mandelbrot in 1974
- Mandelbrot in 1979
- The fractals is used to
- Generate image of natural object
- Viewing of various mathematical system
- Viewing of various physical system
- All of these
- A process with the help of which images or picture can be produced in a more realistic way is called
- Fractals
- Quad-tree
- Rendering
- None of these
- For which purpose ,one needs to apply natural light effects to visible surface
- Fractals
- Quad-tree
- Rendering
- None of these
- The basic ray tracing algorithm provides
- Transparency
- Visible-surface detection
- Shadow effect, multiple light source illumination
- All of these
- Ray-tracing is an extension of
- Ray calling
- Ray casting
- Ray sampling
- None of these
- A fast and simple method for rendering an object with polygon surface is
- Constant-intensity shading
- Flat shading
- Both a & b
- None of these
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