- ______is a flexible strip that is used to produce smooth curve using a set of point
 - Sp line
 - Scan-line method
 - Depth-sorting method
 - None of these
 - The types of sp line curve are
 - Open sp line
 - Closed sp line
 - Both a & b
 - None of these
 - Cubic sp line are
 - Simple to compute
 - Provides continuity of curves
 - Both a & b
 - None of these
 - The parametric form of 3D sp line are
 - X=f(t),y=g(t),z=h(t)
 - X=a0,y=b0,z=c0
 - F(t)=0,g(t)=0,h(t)=0
 - None of these
 - The value of t lies between
 - 1 and 2
 - 1 and 10
 - 0 and 1
 - 0and 3
 - The surfaces that is blocked or hidden from view in a 3D scene are known as
 - Hidden surface
 - Frame buffer
 - Quad tree
 - None of these
 
7.       The
problem of hidden surface are
- Removal of hidden surface
 - Identification of hidden surface
 - Both a & b
 - None of these
 - Why we need removal of hidden surface
 - for displaying realistic view
 - for determining the closest visible surface
 - Both a & b
 - None of these
 - How many types of hidden surface algorithm are
 - 1
 - 2
 - 3
 - 4
 - The algorithm of hidden surface are
 - Object-space method
 - image-space method
 - Both a & b
 - None of these
 - The method which is based on the principle of comparing objects and parts of objects to each other to find which are visible and which are hidden are called
 - Object-space method
 - image-space method
 - Both a & b
 - None of these
 - The method which is based on the principle of checking the visibility point at each pixel position on the projection plane are called
 - Object-space method
 - image-space method
 - Both a & b
 - None of these
 - The types of hidden surface removal algorithm are
 - Depth comparison, Z-buffer, back-face removal
 - Scan line algorithm, priority algorithm
 - BSP method, area subdivision method
 - All of these
 - Which surface algorithm is based on perspective depth
 - Depth comparison
 - Z-buffer or depth-buffer algorithm
 - subdivision method
 - back-face removal
 - In which year Z- buffer algorithm are described
 - 1995
 - 1974
 - 1945
 - 1981
 - Z -buffer algorithm are
 - Simplest algorithm
 - Complex algorithm
 - Largest algorithm
 - None of these
 - Which is a tree type of data structure in which every internal node has at most four children
 - Point quad tree
 - Edge quad tree
 - Quad tree
 - None of these
 - The scan line coherence algorithm was developed by
 - Wylie
 - Evans
 - Cat mull
 - Both a & b
 - The array are used with scan line coherence algorithm are
 - For intensity value
 - For depth value
 - Both a & b
 - None of these
 - Scan lines are used to scan from
 - Top to bottom
 - Bottom to top
 - Both a & b
 - None of these
 - The painter algorithm were developed on
 - 1972 by Newell
 - 1972 by Evans
 - 1974 by Cat mull
 - None of these
 - The painter algorithm are also called
 - Depth sort algorithm
 - Priority algorithm
 - Both a & b
 - None of these
 - The painter algorithm are based on the property of
 - Polygon
 - Frame buffer
 - Depth buffer
 - None of these
 - The dynamic effect of an image is called
 - Video
 - Animation
 - Super sampling
 - None of these
 - The animation can be defined as a collection of images played in
 - Not sequence
 - Defined sequence
 - Both a & b
 - None of these
 - When sound is included in the animation, it become
 - Audio
 - Video
 - Both a & b
 - None of these
 - Many online animation tools are used to create animation in the form of
 - JPEG image
 - PDF image
 - GIF image
 - None of these
 - An ex of online animation tools are
 - Macromedia flash
 - GIF works
 - Both a & b
 - None of these
 - To produce the motion in the image by placing the elements of the image on different location ,which software are used
 - Macromedia flash
 - GIF works
 - Both a & b
 - None of these
 - The name of a visible surface detection algorithm are
 - Back face detection
 - Back face removal
 - Ray tracing
 - None of these
 - Which type of quad tree can be defined as an adaptation of a binary tree represented two dimensional point data
 - Point quad tree
 - Edge quad tree
 - Curves quad tree
 - Areas quad tree
 - Which type of quad tree is specifically used to store lines rather than points
 - Point quad tree
 - Edge quad tree
 - Curves quad tree
 - Areas quad tree
 - Which quad tree defines a partition of space in two dimension by dividing the region into four equal quadrants, sub quadrants and so on
 - Curves quad tree
 - Areas quad tree
 - Region quad tree
 - None
 - The animation graphics can be created by
 - Hand
 - Computer assistance
 - Both a & b
 - None of these
 - The animation can be divided into
 - One part
 - Two parts
 - Three parts
 - Four parts
 - The types of animation are
 - Traditional animation
 - Computer animation
 - Both a & b
 - None of these
 - The types of computer animation are
 - 2D computer animation
 - 3D computer animation
 - Both a & b
 - None of these
 - The depth sorting method reforms surfaces sorting in________ order of depth
 - Increasing
 - Decreasing
 - Both a & b
 - None of these
 - The problem of discontinuity of lines is known as
 - Jaggies
 - Stair-casing
 - Both a & b
 - None of these
 - A quad-tree is a data structure which is used for graphical representation of
 - 2D digital picture or object
 - 3D picture or object
 - Both a & b
 - None of these
 - A octree is a data structure which is used for alternative representation of
 - 2D digital picture or object
 - 3D picture or object
 - Both a & b
 - None of these
 - How many data elements for each region in quad-tree data structure
 - 2
 - 4
 - 6
 - 8
 - How many data elements for each region in octree data structure
 - 2
 - 4
 - 6
 - 8
 - The main property of________ is that their shape is irregular
 - Fractals
 - Quad-tree
 - Rendering
 - None of these
 - The word fractals is coined by
 - Mandelbrot in 1975
 - Gosling in 1962
 - Mandelbrot in 1974
 - Mandelbrot in 1979
 - The fractals is used to
 - Generate image of natural object
 - Viewing of various mathematical system
 - Viewing of various physical system
 - All of these
 - A process with the help of which images or picture can be produced in a more realistic way is called
 - Fractals
 - Quad-tree
 - Rendering
 - None of these
 - For which purpose ,one needs to apply natural light effects to visible surface
 - Fractals
 - Quad-tree
 - Rendering
 - None of these
 - The basic ray tracing algorithm provides
 - Transparency
 - Visible-surface detection
 - Shadow effect, multiple light source illumination
 - All of these
 - Ray-tracing is an extension of
 - Ray calling
 - Ray casting
 - Ray sampling
 - None of these
 - A fast and simple method for rendering an object with polygon surface is
 - Constant-intensity shading
 - Flat shading
 - Both a & b
 - None of these
 
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