Sunday, 18 March 2012

Computer Graphics MCQ 05


1.       A three dimensional graphics has
a.       Two axes
b.       Three axes
c.       Both a & b
d.       None of these
2.       _________as the most commonly used boundary presentation for a 3-D graphics object
a.       Data polygon
b.       Surface polygon
c.       System polygon
d.       None of these
3.       A three dimensional object can also be represented using_______
a.       Method
b.       Equation
c.       Point
d.       None of these
4.       An_______ can be considered as an extension of spherical surface
a.       Bezier
b.       Ellipsoid
c.       Shearing
d.       None of these
5.       _______curve is one of the sp line approximation methods
a.       Bezier
b.       Ellipsoid
c.       Shearing
d.       None of these
6.       A Bezier curve is a polynomial of degree ___________the no of control points used
a.       One more than
b.       One less than
c.       Two less than
d.       None of these
7.       The most basic transformation that are applied in three-dimensional planes are
a.       Translation
b.       Scaling
c.       Rotation
d.       All of these
8.       The transformation in which an object can be shifted to any coordinate position in three dimensional plane are called
a.       Translation
b.       Scaling
c.       Rotation
d.       All of these
9.       The transformation in which an object can be rotated about origin as well as any arbitrary pivot point are called
a.       Translation
b.       Scaling
c.       Rotation
d.       All of these
10.   The transformation in which the size of an object can be modified in x-direction ,y-direction and z-direction
a.       Translation
b.       Scaling
c.       Rotation
d.       All of these
11.   Apart from the basic transformation ,________are also used
a.       Shearing
b.       Reflection
c.       Both a & b
d.       None of these
12.    In which transformation ,the shape of an object can be modified in any of direction depending upon the value assigned to them
a.       Reflection
b.       Shearing
c.       Scaling
d.       None of these
13.   In which transformation ,the mirror image of an object can be seen with respect to x-axis, y-axis ,z-axis as well as with respect to an arbitrary line
a.       Reflection
b.       Shearing
c.       Translation
d.       None of these
14.   How many types of projection are
a.       1
b.       2
c.       3
d.       4
15.   The types of projection are
a.       Parallel projection and perspective projection
b.       Perpendicular and perspective projection
c.       Parallel projection and Perpendicular projection
d.       None of these
16.    How many types of parallel projection are
a.       1
b.       2
c.       3
d.       4
17.   The types of parallel projection are
a.       Orthographic projection and quadric projection
b.       Orthographic projection and oblique projection
c.       oblique projection and quadric projection
d.       None of these
18.   _________are the three dimensional analogs of quad trees
a.       Quadric
b.       Octrees
c.       Geometry
d.       None of these
19.   By which more complex objects can be constructed
a.       Quadric surfaces
b.       Wire frame model
c.       Composite transformation
d.       None of these
20.   _______refers to the common elements of graphics scenes ,often used in graphics package as primitive components
a.       Quadric surfaces
b.       Wire frame model
c.       Composite transformation
d.       None of these
21.   _________refer to the shapes created by union, intersection and difference of given shapes
a.       Wire frame model
b.       Composite transformation
c.       Constructive solid geometry methods
d.        None of these
22.   ________refer to a model that represent all the dimension of an object external as well as internal
a.       Wire frame model
b.       Constructive solid geometry methods
c.       Composite transformation
d.       None of these
23.   ________refers to the result obtained by multiplying the matrix of the individual transformation representation sequences
a.       Wire frame model
b.       Constructive solid geometry methods
c.       Composite transformation
d.       None of these
24.   The projection in which the projection plane is allowed to intersect the x, y and z-axes at equal distances
a.       Wire frame model
b.       Constructive solid geometry methods
c.       Isometric projection
d.       Back face removal
25.   In which projection ,the plane normal to the projection has equal angles with these three axes
a.       Wire frame model
b.       Constructive solid geometry methods
c.       Isometric projection
d.       Back face removal
26.   ___________is a simple object space algorithm that removes about half of the total polygon in an image as about half of the faces of objects are back faces
a.       Wire frame model
b.       Constructive solid geometry methods
c.       Isometric projection
d.       Back face removal
27.   By which ,we can take a view of an object from different directions and different distances 
a.       Projection
b.       Rotation
c.       Translation
d.       Scaling
28.   Parallel projection shows the
a.       True image of an object
b.       True size of an object
c.       True shape  of an object
d.       all of these
29.   Projection rays(projectors) emanate from a
a.       COP(centre of projection )
b.       Intersect projection plane
c.       Both a & b
d.       None of these
30.   The centre of projection for parallel projectors is at
a.       Zero
b.       Infinity
c.       One
d.       None of these
31.    In orthographic projection, engineering use
a.       Top view of an object
b.       Front view of an object
c.       Side view of an object
d.       All of these
32.   The orthographic projection that show more than one side of an object are called
a.       Axonometric projection
b.       Isometric projection
c.       Both a & b
d.       None of these
33.   The projection that can be viewed as the projection that has a centre of projection at a finite distance from the plane of projection are called
a.       Parallel  projection
b.       Perspective projection
c.       Isometric projection
d.       None of these
34.   The perspective projection is more practical because the distant objects appear
a.       Smaller
b.       Larger
c.       Neither smaller nor larger
d.       None of these
35.   The equation of scaling transformation will be
a.       X1=x+Tx,y1=y+Ty,z1=z+Tz
b.       X1=x.sx,y1=y.sy,z1=z.sz
c.       Both of these
d.       None of these
36.   The equation of translation transformation will be
a.       X1=x+Tx,y1=y+Ty,z1=z+Tz
b.       X1=x.sx,y1=y.sy,z1=z.sz
c.       Both of these
d.       None of these
37.   Sp line curve can be either
a.       Bezier sp line
b.       B sp line
c.       Both a & b
d.       None of these
38.   Bezier sp line always passes through
a.       First and second control point
b.       Does not pass from First and second control point
c.       Both a & b
d.       None of these
39.   The equation for describing surface of 3D plane are
a.       Ax+ By+ Cz+ D= 0
b.       Ax+ By+ Cz = 0
c.       Ax+ By+ D= 0
d.       Ax+ By+ Cz+ D= 1
40.   The object refers to the 3D representation through linear, circular or some other  representation are called
a.       Quadric surface
b.       Sweep representation
c.       Torus
d.       None of these
41.   The distance of a line from the projection plane determines
a.       Its size on projection plane
b.       Its length on projection plane
c.       Its width on projection plane
d.       Its height on projection plane
42.   The further the line from the projection plane, _______its image on the projection plane
a.       Smaller
b.       Larger
c.       Neither smaller nor larger
d.       None of these
43.   The Bezier curve obtained from the four control points is called a
a.       Square Bezier curve
b.       Cubic Bezier curve
c.       Hectare Bezier curve
d.       Rectangle Bezier curve
44.   The shape of a  Bezier curve primarily depends upon the
a.       Position of control points
b.       Distance of control points
c.       Position of control panel
d.       None of these
45.   The no of control points in a Bezier curve ensures the
a.       Jaggies of curve
b.       Smoothness of curve
c.       Straightness of curve
d.       None of these
46.    More the control points of a  Bezier curve,________ quality of the curve
a.       Higher
b.       Lower
c.       Bad
d.       None of these
47.   ______is one of the function that is used to specify a single plane surface
a.       Meta-ball model
b.       Fill area
c.       Reflection
d.       None of these
48.   Meta-ball is used to describe
a.       Simplest object
b.       Complex object
c.       Composite object
d.       None of these
49.   Super quadrics is a class of object that contain
a.       Data
b.       Codes
c.       Both a & b
d.       None of these
50.    When two molecules move apart, which effect on molecular shapes
a.       Stretching
b.       Snapping
c.       Contracting
d.       All of these
51.    The sweep representation of an object refers to the
a.       2D representation
b.       3D representation
c.       Both a & b
d.       None of these

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